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 <title>Domain of the Cube Forum - Cube lovers returns</title>
 <link>http://forum.cubeman.org</link>
 <description>To promote mathematical discussions about the Rubik's Cube and related puzzles.</description>
 <language>en</language>
<item>
 <title>Try Again on an computer code for a complete counting of God's Algorithm</title>
 <link>http://forum.cubeman.org/?q=node/view/590</link>
 <description>My most recent post on this topic was at http://forum.cubeman.org/?q=node/view/581 on 7/18/2020. That idea was a generalization of the original Shamir algorithm. The effort has been a failure in that it was far too slow. I also came up with sort of a Version 2.0 of the same idea. I was much faster, but still far too slow. For example, it counted a few hundred positions per second. I want to be able to get to about a million positions for second.&lt;br /&gt;
&lt;br /&gt;
I now have a new concept for a Version 3 of a similar idea. I don't have any results yet. But I do have some of prototype code with some very preliminary time testing. It appears that I may be able to get about the order of magnitude of speed that I seek, perhaps not all the way to a million positions per second, but certainly many more than hundreds of positions per second.</description>
<pubDate>Sun, 19 Jan 2025 21:44:00 -0500</pubDate></item>
<item>
 <title>God's algorithm for megaminx &amp;lt;U,R&amp;gt;</title>
 <link>http://forum.cubeman.org/?q=node/view/589</link>
 <description>Today I finished running a disk-based breadth first search through megaminx &amp;lt;U,R&amp;gt;. The diameter is 26.

&lt;pre&gt;
Depth              New            Total
    0                1                1
    1                8                9
    2               32               41
    3              128              169
    4              512              681
    5             2048             2729
    6             8176            10905
    7            32400            43305
    8           128608           171913
    9           509927           681840
   10          2021092          2702932</description>
<pubDate>Sun, 22 Sep 2024 12:24:38 -0400</pubDate></item>
<item>
 <title>All 3x3x3 involutions solved</title>
 <link>http://forum.cubeman.org/?q=node/view/588</link>
 <description>I optimally solved all 170,911,549,184 involutions in half-turn metric.  The entire process took about 2.5 weeks to generate the 37GB solution file.  &lt;a href="https://github.com/Voltara/involutions"&gt;Source code&lt;/a&gt; is available on GitHub.

&lt;p&gt;

Here are the total and 48-way symmetry reduced counts by distance:

&lt;pre&gt;
 d   Total          Unique by symmetry
--------------------------------------
 0   1              1
 1   6              1
 2   3              1
 3   72             2
 4   39             4
 5   960            25
 6   886            41
 7   12708          292
 8   19526          506</description>
<pubDate>Tue, 28 May 2024 17:14:31 -0400</pubDate></item>
<item>
 <title>Does the STOP-cube have a second type of solution?</title>
 <link>http://forum.cubeman.org/?q=node/view/587</link>
 <description>You might ask: "What the heck is a STOP-cube?" and "Why would I care? Who are you anyways?"&lt;br /&gt;
And those are all legit questions of course. &lt;br /&gt;
&lt;br /&gt;
My name is Ortwin, I am a long time member of the &lt;a href="https://twistypuzzles.com/forum"&gt;twisty puzzle forum&lt;/a&gt;. Currently I am looking for the answer to  question regarding a specific sticker modification of a 3x3x3 cube, but there did not seem to be much interest over there in the question. Walter Randelshofer who is also a member of this forum recommended to post it into this community, and hereby I do.&lt;br /&gt;
&lt;br /&gt;
To get an idea what that "STOP-cube" is, you might want to have a quick look at the links to the topics in the twistypuzzle forum:</description>
<pubDate>Wed, 31 Jan 2024 00:10:54 -0500</pubDate></item>
<item>
 <title>Diameter of the M24 Conway puzzle is 45</title>
 <link>http://forum.cubeman.org/?q=node/view/586</link>
 <description>&lt;br&gt;&lt;br&gt;&lt;br /&gt;
&lt;img src="http://www.maxhost.org/other/m24-conway-puzzle.jpg"&gt;&lt;br /&gt;
&lt;br&gt;&lt;br&gt;&lt;br /&gt;
&lt;br /&gt;
This is a well know puzzle in which there are two moves, one which rotates the central "clock" by one position&lt;br /&gt;
clockwise or counter-clockwise. &lt;br&gt;&lt;br /&gt;
The other switches or swaps each pair of numbers with matching colours. &lt;br&gt;&lt;br&gt;&lt;br /&gt;
&lt;br /&gt;
I decided to plug these values into GAP to investigate God's number for the underlying group for this puzzle &lt;br&gt;&lt;br /&gt;
as it still seemed be unknown or undocumented anywhere at least.&lt;br /&gt;
&lt;br /&gt;
Feeding these numbers into GAP we get:&lt;br /&gt;
&lt;br&gt;&lt;br&gt;&lt;br /&gt;
S := (1,24)(2,23)(3,4)(5,22)(6,11)(7,8)(9,10)(12,21)(13,14)(15,20)(16,17)(18,19);</description>
<pubDate>Wed, 08 Feb 2023 11:21:19 -0500</pubDate></item>
<item>
 <title>Streamlined version of the solutions posted here on 22 September 2021</title>
 <link>http://forum.cubeman.org/?q=node/view/585</link>
 <description>It should probably have been stated more clearly in my previous post here on 22 September 2021 &lt;br /&gt;
that all the proposed sequences and algorithms (in the presentation that was linked to in that post) &lt;br /&gt;
are designed to solve the WTX and SSX** starting from a situation where one of the 12 solutions of&lt;br /&gt;
the WT/SS portion of the cube is already in place and the remaining task is to move on from there &lt;br /&gt;
to the other solutions in order to find the unique solution of the 12 which also results in the &lt;br /&gt;
characteristic ”valleys” of the WTX/SSX being solved (there is of course a 1/12 chance that the &lt;br /&gt;
starting solution just happens to be the right one) ** Please note the link at the bottom of the page</description>
<pubDate>Thu, 11 Nov 2021 10:29:58 -0500</pubDate></item>
<item>
 <title>Proposed solutions to the Wolf Tooth Xtreme and Skewb Star Xtreme</title>
 <link>http://forum.cubeman.org/?q=node/view/584</link>
 <description>This post is a follow-up to my posts of 13 August 2019, ”Bonus Problem”, and 26 September 2019 , ”The latest on the Bonus Problem”&lt;br /&gt;
&lt;br /&gt;
Just to quickly recap: the problem in question was to find the best way to solve the custom hybrid cubes, the Wolf Tooth Xtreme and the Skewb Star Xtreme, which together constituted the Special Prize of the Skewb Star Special Challenge/Competition posted here on 14 June 2019&lt;br /&gt;
&lt;br /&gt;
The top four pages of the presentation &lt;a href="https://www.petertchamitch.se/wtx_ssx.pdf" target="_blank"&gt;here&lt;/a&gt; show the state of affairs at the time of the 13 August 2019 post, a state of affairs which was subsequently summarized in the first paragraph of the 26 September 2019 post; in the rest of that post I then outlined, without going into detail, a practical improvement to the previous ”standard method” and added at the end that ”it remains to be shown formally exactly why the improved system described above works”</description>
<pubDate>Wed, 22 Sep 2021 04:32:06 -0400</pubDate></item>
<item>
 <title>Deficiency minus one presentation for the Tits Group</title>
 <link>http://forum.cubeman.org/?q=node/view/583</link>
 <description>Note that the simple group T (named for Jacques Tits) of order 17971200&lt;br&gt;&lt;br /&gt;
has a transitive permutation representation on 2304 points.&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;br /&gt;
A general formula for the number of edges in a n-cube is n.2^(n-1) to&lt;br&gt;&lt;br /&gt;
be found in this extract from "Beyond the Third Dimension" by Thomas Banchoff&lt;br&gt;&lt;br /&gt;
&lt;a href="https://www.math.brown.edu/tbanchof/Beyond3d/chapter4/section05.html"&gt; https://www.math.brown.edu/tbanchof/Beyond3d/chapter4/section05.html &lt;/a&gt;&lt;br&gt;&lt;br /&gt;
&lt;br&gt;&lt;br /&gt;
&lt;br /&gt;
It is worth mentioning another source here for a general formula&lt;br&gt;&lt;br /&gt;
for the number of pieces of different types on a d-dimensional Rubiks' cube</description>
<pubDate>Sun, 02 May 2021 05:27:34 -0400</pubDate></item>
<item>
 <title>A Generalization on the Shamir Method</title>
 <link>http://forum.cubeman.org/?q=node/view/581</link>
 <description>&lt;p&gt;
I have not posted in a very long time, but I have continued to work on ideas for a better
program to calculate God's Algorithm for the full cube. The time has long passed where a single
desktop class machine could make further progress on the problem as a whole. The search space is just
too large for that. Instead, I have been working on ideas for a program that could
at least visit all the positions in a single coset no matter how far the positions
in the coset are from Start.  
&lt;/p&gt;


&lt;p&gt;
I have such a program which works, but its performance is not acceptable. Therefore, I'm not going to report anything about it.
Instead, I'm going to report on a plan for a new and similar program which I believe will have acceptable
performance. I have developed most of the pieces that will be required for this new program, but it will
take me a few months to put all the pieces together. The main idea in the new program is very old
and is not original with me. The idea borrows heavily from a message to the original Cube-Lovers mailing list
by Alan Bawden on 27 May 1987.
&lt;a href="http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers/Alan_Bawden__Shamir's_talk_really_was_about_how_to_solve_the_cube!.html"&gt;Alan's message&lt;/a&gt;
was based on a talk given by Adi Shamir.
&lt;/p&gt;</description>
<pubDate>Sun, 19 Jul 2020 17:33:25 -0400</pubDate></item>
<item>
 <title>Megaminx "cube in a cube" solved in 42 moves</title>
 <link>http://forum.cubeman.org/?q=node/view/580</link>
 <description>I've found a pattern for the megaminx which is analogous to the "cube in a cube" pattern for the Rubik's cube. It was originally found using a cyclically decomposable process, then many optimizations were applied. The software used to do this includes Twizzle (Tom Rokicki and Lucas Garron) and twsearch. To capture the video the extension nimbus was used on the google chrome web browser.&lt;br&gt;&lt;br /&gt;
The sequence of moves in SiGN notation is:&lt;br /&gt;
BR2 U2' BR2' R2 U' F2 U2' L2 U' BL2 U2 BL2' U' L2' U' F2' U'  R2' BR2 U2 BR &lt;br /&gt;
BL2' L2' R2' U2 R2' U' F2' R2 F2 U' F2' U R2' F2 U R2 U' R2 L2 BL2 BR2&lt;br&gt;&lt;br /&gt;
The vid</description>
<pubDate>Sun, 29 Mar 2020 15:29:53 -0400</pubDate></item>
<item>
 <title>Jakub Stepo´s solutions to the two Skewb Star Competition problems</title>
 <link>http://forum.cubeman.org/?q=node/view/579</link>
 <description>For those who don´t know about this competition, please refer to my post of 14 June 2019 entitled "Skewb Star Special Challenge/Competition, with Special Prize", and to my Winner Announcement post of 29 August 2019, in which, as you can see, it was stated that the Special Prize had been awarded but that the challenge itself was to remain open until the New Year; well, the New Year has now arrived, so please find below Jakub Stepo´s solutions to the two competition problems:


&lt;p&gt;Question 1&lt;br&gt;
  ========&lt;br&gt;
  Let’s say that the cube is solved and ﬁxed in position. We have to ﬁnd out which positions are permissible while having solved cube.&lt;/p&gt;</description>
<pubDate>Thu, 02 Jan 2020 06:45:14 -0500</pubDate></item>
<item>
 <title>The latest on the Bonus Problem posted on 13 August 2019</title>
 <link>http://forum.cubeman.org/?q=node/view/578</link>
 <description>The so-called Standard Method referred to in the Bonus Problem post of 13 August 2019 involves&lt;br /&gt;
finding the easiest or most convenient Skewb Star or Wolf Tooth solution, depending on how the&lt;br /&gt;
SSX or WTX respectively were scrambled, and then, unless the characteristic valleys between the&lt;br /&gt;
corners of the Skewb Xtreme just happen to be spontaneously solved, proceeding from there to the&lt;br /&gt;
other Skewb Star or Wolf Tooth solutions in an orderly manner until the valleys are observed to be&lt;br /&gt;
correct. No matter how orderly, this method still involves trial and error, and the Bonus Problem&lt;br /&gt;
was basically asking for a way to eliminate that somehow. The SSX and WTX have only one</description>
<pubDate>Thu, 26 Sep 2019 15:12:00 -0400</pubDate></item>
<item>
 <title>The Special Prize of the Skewb Star Special Challenge/Competition of 14 June has been won but the challenge is still open</title>
 <link>http://forum.cubeman.org/?q=node/view/577</link>
 <description>The winner of the Skewb Star competition posted here on 14 June is Jakub Stepo, who is&lt;br /&gt;
a member of the Cube Forum&lt;br /&gt;
&lt;br /&gt;
The Special Prize has of course been sent to Mr. Stepo, but I would like to stress that the&lt;br /&gt;
challenge is still open and that everyone who sends in the correct answers by let´s say 31 December&lt;br /&gt;
2019 will have their names published here, as soon as the answers are received&lt;br /&gt;
&lt;br /&gt;
After the tentative closing date of 31 December 2019, I was thinking of publishing here all the&lt;br /&gt;
actual worked solutions that may have been sent to me, and in this connection I can reveal ahead of time&lt;br /&gt;
 that Jakub Stepo´s elegant and powerful solution will certainly be of great interest to Cube Forum</description>
<pubDate>Thu, 29 Aug 2019 05:43:13 -0400</pubDate></item>
<item>
 <title>4x4 only two blocks from solved</title>
 <link>http://forum.cubeman.org/?q=node/view/576</link>
 <description>Hello, I’m trying to solve the 4x4 for the first time but keep getiing the same mistake. &lt;br /&gt;
White is solved &lt;br /&gt;
Red is solved&lt;br /&gt;
Yellow is solved&lt;br /&gt;
Green is solved except left highest row: yellow/blue orange block&lt;br /&gt;
Bleu is solved except right highest row: orange/green/yellow block&lt;br /&gt;
Yellow is solved except the above two blocks.&lt;br /&gt;
These two blocks should be switch but I have no idea how.&lt;br /&gt;
If I start again, the same problem will appear.&lt;br /&gt;
Any ideas?</description>
<pubDate>Tue, 27 Aug 2019 13:24:05 -0400</pubDate></item>
<item>
 <title>Bonus problem related to the Skewb Star Special Challenge/Competition, with Special Prize, of 14 June 2019</title>
 <link>http://forum.cubeman.org/?q=node/view/575</link>
 <description>So far, no one has sent in the answers to the two questions posed in the Skewb Star Special Challenge/Competition which I posted here on 14 June 2019, so I thought that I would avail myself of this window of opportunity to add a further bonus problem.&lt;br /&gt;
&lt;br /&gt;
As I´m sure everyone immediately realized, the whole point of the Special Prize of the competition, the Skewb Star Xtreme, SSX, together with the Wolf Tooth Xtreme, WTX, is that solving these cubes is a practical application of knowing all of the solutions to the Skewb Star as well as how to alternate between them, in other words of having found a way to answer the two questions of the competition.</description>
<pubDate>Tue, 13 Aug 2019 03:28:46 -0400</pubDate></item>
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