Even and odd cube positions
Submitted by tscheunemann on Tue, 07/06/2010 - 12:00.
After calculating 14f* and 15f* being at bit out of range, I started calculations in the quarter turn metric and just for the heck of it I switched to edge cube positions as cosets. I am in the process of verifying 15q*, which will take about 24 hours on a total of 120 cores. In the process I noticed something strange in my output. For coset 0 I get:
0 11 1 0 0 0 12 1 121477 121477 0 13 1 0 0 0 14 1 2981152 2981152 0 15 1 0 0so I only have positions for coset 0 at even depths (12 and 14) and none at odd depths (11, 13 and 15). I get the same for coset 1:
1 11 12 4284 51408 1 12 12 0 0 1 13 12 165274 1983288 1 14 12 0 0 1 15 12 7548786 90585432but now this coset only contributes to odd depths. The same holds true for all 400000 of 5022205 cosets I have already calculated. This seems hardly to be a coincidence. So it looks like that you can classify cube positions as even or odd in the sense that you need an even or odd number of quarter turns to solve it. And more important you only have to look at the edge cube positions to find out which type it is. For me at least it has the effect that going to 16q* I can completely skip half of the cosets, because I already know that they give no contribution. Has no one ever noticed this? Or, which is more likely, have I just never read about it? Are there other classifications like this?