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basic algorithms and schreier sims ?

hi, where can I find a comprehensive exposition with explanations and examples, the kind of stuff that you can really learn from ?
I'm trying to implement this for solving the cube, it's a hobby project of mine.

I've noticed that another approach(if I use some basic algos like http://www.ryanheise.com/cube/beginner.html ) would be to pattern match the cube and "hardcode" all the cases of ryan heise and this would also yield a solution.

I'm a begginer with the cube, I almost solved it in reality and would like to write code to solve it.

(I have already set up an opengl simulation and