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ArchivesGod's Algorithm out to 16q*Submitted by tscheunemann on Fri, 07/09/2010 - 05:06.So switching to edge cube positions as cosets (instead of corner cube positions and twist) made a huge impact on the calculation, but more on that later. So my results for up to 16q* for positions at exactly that distance are:
d (mod M + inv)* positions -- -------------- ---------------- 0 1 1 1 1 12 2 5 114 3 17 1068 4 135 10011 5 1065 93840 6 9650 878880 7 88036 8221632 8 817224 76843595 9 7576845 717789576 10 70551288 6701836858 11 657234617 62549615248 12 6127729821 583570100997 13 57102780138 5442351625028 14 532228377080 50729620202582 15 4955060840390 472495678811004 16 46080486036498 4393570406220123* The (mod M + inv) column means symmetry reduced postions but only considering the edge cube positions. I just included it because I had those numbers. It is not comparable to earlier calculations because it may include duplicate positions of the full cube and is dependent on what cosets are used in the calculation. » 9 comments | read more
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