The 4x4x4 centres can be solved in 22 moves
Submitted by jaap on Wed, 09/21/2005 - 02:47.
In the yahoo speedcubing forum Chris Hardwick asked a question about analysis of solving the centres of the 4x4x4 cube. I felt that it was an easy thing to look at using my own solving program, so here are the results.
Finding God's Algorithm for the centres only was too hard a task since there are 24!/4!^6 = 3246670537110000 possible centre arrangements. I therefore split it into two stages.
First of all, solving 2 particular opposite centre colours on the 4x4x4 cube, placing them on any 2 opposite faces.
depth 0, positions 6, total 6
depth 1, positions 36, total 42
depth 2, positions 624, total 666
depth 3, positions 10290, total 10956
depth 4, positions 136338, total 147294
depth 5, positions 1362756, total 1510050
depth 6, positions 9517212, total 11027262
depth 7, positions 28400748, total 39428010
depth 8, positions 12030624, total 51458634
depth 9, positions 24336, total 51482970
Note that there are 6 solutions to this problem since there are 6 faces where the first colour is allowed to end up (the second colour must then end up on the opposite face).
The above assumes that you have two particular colours you want to solve first. You may be able to shave a few moves off on average if you can choose a different pair of colours when one pair is too difficult.
BTW, I am using single slice q+h metric.
Suppose that 2 opposite centres are solved. Without disturbing these you can solve the other 4 centres. The results are:
depth 0, positions 4, total 4
depth 1, positions 12, total 16
depth 2, positions 144, total 160
depth 3, positions 1044, total 1204
depth 4, positions 6476, total 7680
depth 5, positions 44320, total 52000
depth 6, positions 253624, total 305624
depth 7, positions 1372656, total 1678280
depth 8, positions 6066480, total 7744760
depth 9, positions 18121248, total 25866008
depth 10, positions 26745272, total 52611280
depth 11, positions 10149368, total 62760648
depth 12, positions 302288, total 63062936
depth 13, positions 64, total 63063000
Note that this time there are 4 solutions, depending on the cube orientation around the previously solved axis. It may in some cases be possible to shorten a solution by temporarily disturbing the two already solved centres.
Put together, the above shows that the centres of a 4x4x4 can always be solved in at most 22 moves.
Jaap
Finding God's Algorithm for the centres only was too hard a task since there are 24!/4!^6 = 3246670537110000 possible centre arrangements. I therefore split it into two stages.
First of all, solving 2 particular opposite centre colours on the 4x4x4 cube, placing them on any 2 opposite faces.
depth 0, positions 6, total 6
depth 1, positions 36, total 42
depth 2, positions 624, total 666
depth 3, positions 10290, total 10956
depth 4, positions 136338, total 147294
depth 5, positions 1362756, total 1510050
depth 6, positions 9517212, total 11027262
depth 7, positions 28400748, total 39428010
depth 8, positions 12030624, total 51458634
depth 9, positions 24336, total 51482970
Note that there are 6 solutions to this problem since there are 6 faces where the first colour is allowed to end up (the second colour must then end up on the opposite face).
The above assumes that you have two particular colours you want to solve first. You may be able to shave a few moves off on average if you can choose a different pair of colours when one pair is too difficult.
BTW, I am using single slice q+h metric.
Suppose that 2 opposite centres are solved. Without disturbing these you can solve the other 4 centres. The results are:
depth 0, positions 4, total 4
depth 1, positions 12, total 16
depth 2, positions 144, total 160
depth 3, positions 1044, total 1204
depth 4, positions 6476, total 7680
depth 5, positions 44320, total 52000
depth 6, positions 253624, total 305624
depth 7, positions 1372656, total 1678280
depth 8, positions 6066480, total 7744760
depth 9, positions 18121248, total 25866008
depth 10, positions 26745272, total 52611280
depth 11, positions 10149368, total 62760648
depth 12, positions 302288, total 63062936
depth 13, positions 64, total 63063000
Note that this time there are 4 solutions, depending on the cube orientation around the previously solved axis. It may in some cases be possible to shorten a solution by temporarily disturbing the two already solved centres.
Put together, the above shows that the centres of a 4x4x4 can always be solved in at most 22 moves.
Jaap