## 27 QTM Moves Suffice

Submitted by rokicki on Mon, 06/23/2014 - 21:13.Every position of the Rubik's Cube can be solved in at most

27 quarter turns.

This work was supported in part by an allocation of computing time

from the Ohio Supercomputer Center. It was also supported by

computer time from Kent State University's College of Arts and

Sciences. In order to obtain this new result, 25,000 cosets of

the subgroup U,F2,R2,D,B2,L2 were solved to completion, and

34,000,000 cosets were solved to show a bound of 26. No new

positions at a distance of 26 or 25 were found in the solution

of all of these cosets.

27 quarter turns.

This work was supported in part by an allocation of computing time

from the Ohio Supercomputer Center. It was also supported by

computer time from Kent State University's College of Arts and

Sciences. In order to obtain this new result, 25,000 cosets of

the subgroup U,F2,R2,D,B2,L2 were solved to completion, and

34,000,000 cosets were solved to show a bound of 26. No new

positions at a distance of 26 or 25 were found in the solution

of all of these cosets.

## Twenty-Eight QTM Moves Suffice

Submitted by rokicki on Fri, 06/06/2014 - 09:48.Every position of the Rubik's Cube can be solved in at most

28 quarter turns. The hardest position known in the quarter-turn

metric requires only 26 moves, so this upper bound is probably

not tight.

This new upper bound was found with the generous donation of

computer time from Kent State University's College of Arts and

Sciences. In order to obtain this new result, 7,000 cosets of

the subgroup U,F2,R2,D,B2,L2 were solved to completion. Each

coset took approximately an hour on a 6-core Intel CPU. No new

positions at a distance of 26 or 25 were found in the solution

of all of these cosets.

28 quarter turns. The hardest position known in the quarter-turn

metric requires only 26 moves, so this upper bound is probably

not tight.

This new upper bound was found with the generous donation of

computer time from Kent State University's College of Arts and

Sciences. In order to obtain this new result, 7,000 cosets of

the subgroup U,F2,R2,D,B2,L2 were solved to completion. Each

coset took approximately an hour on a 6-core Intel CPU. No new

positions at a distance of 26 or 25 were found in the solution

of all of these cosets.

## 2x2x2 Cube

Submitted by B MacKenzie on Sat, 05/17/2014 - 15:19.I recently added the 2x2x2 cube to my Virtual Rubik app. Playing around with the code I threw together a breadth first god's algorithm calculation using anti-symmetry reduction. This is old stuff but I thought I would post the results just the same.

2x2x2 States At Depth Depth Reduced(Oh+) States 0 1 1 1 1 6 2 3 27 3 4 120 4 13 534 5 35 2,256 6 126 8,969 7 398 33,058 8 1,301 114,149 9 3,952 360,508 10 10,086 930,588 11 14,658 1,350,852 12 8,619 782,536 13 1,091 90,280 14 8 276 15 0 0 Group Order: 3,674,160 Antipodes: 1 R R U R F R' U R R U' F U' F' U' 2 R R U R R F' U R F' R F' U R' F' 3 R R U R' U F U' R F R' U' R U R 4 R R U F F R' U' R F' R F' U U F 5 R R U R' F R R U' R F R' U R R 6 R R U R R U F U' R F' U R U' R 7 R R U R R U' R F' U R' U R U U 8 R U R R F' R F R U' F' U R U' F

## Old Domain Names now restored

Submitted by cubex on Mon, 05/12/2014 - 06:16.Hi Everybody,

I've re-activated the old domain names cubezzz.dyndns.org and cubezzz.homelinux.org so all the old links to the Domain of the Cube forum should be working now.

Now that I've thought about it more it actually feels good to get the original URL working again.

You can all thank Tom for coaxing me into it. I still wish dyndns.org could have helped us more, but I guess you get what you pay for.

Mark

I've re-activated the old domain names cubezzz.dyndns.org and cubezzz.homelinux.org so all the old links to the Domain of the Cube forum should be working now.

Now that I've thought about it more it actually feels good to get the original URL working again.

You can all thank Tom for coaxing me into it. I still wish dyndns.org could have helped us more, but I guess you get what you pay for.

Mark

## Domain name changed (again)

Submitted by cubex on Wed, 05/07/2014 - 12:20.Hi folks,

I'm reverting back to http://cubezzz.dyndns.org/drupal

The other URLs should also work but this one is the canonical URL for the cube forum.

Note that it should also be possible to access the forum directly via http://204.225.123.154

Mark

I'm reverting back to http://cubezzz.dyndns.org/drupal

The other URLs should also work but this one is the canonical URL for the cube forum.

Note that it should also be possible to access the forum directly via http://204.225.123.154

Mark

## All 164,604,041,664 Symmetric Positions Solved, QTM

Submitted by rokicki on Sat, 04/12/2014 - 19:54.Perhaps the most amazing feat of computer cubing was Silviu Radu and
Herbert Kociemba's optimally solving all 164,604,041,664 positions in
the half-turn metric back in 2006. Computers were much slower and had
much less memory back then, and handling so many different subgroups
can be tricky. Radu used GAP to help with the complexity of the group
theory, and Michael Reid's optimal solver to provide the fundamental
solving algorithms, and Kociemba used his Cube Explorer optimal solver
to handle both the smaller subgroups and the positions left over after
Radu's subgroup solver ran.

» 8 comments | read more

## Symmetries and coset actions (Nintendo Ten Billion Barrel tumbler puzzle)

Submitted by loseyourmarblesblog on Thu, 10/17/2013 - 20:03.Jaap Scherphuis suggested that I post this result here, and it seems very relevant to the discussions taking place about symmetries in Cube solutions.

I recently calculated a solution for the Nintendo Ten Billion barrel puzzle that solves any position within 38 moves. Forgive the chatty presentation there - though there are GAP files linked, there is very little actual mathematics included in that blog post. This would be a more appropriate place to discuss the details. As far as I know, this is the first result of its kind for this puzzle, but I'm very convinced I missed a far better result.

I recently calculated a solution for the Nintendo Ten Billion barrel puzzle that solves any position within 38 moves. Forgive the chatty presentation there - though there are GAP files linked, there is very little actual mathematics included in that blog post. This would be a more appropriate place to discuss the details. As far as I know, this is the first result of its kind for this puzzle, but I'm very convinced I missed a far better result.

» 53 comments | read more

## Classification of the symmetries and antisymmetries of Rubik's cube

Submitted by Herbert Kociemba on Sat, 10/05/2013 - 16:38.In 2005, Mike Godfrey and me computed the number of of essentially different cubes regarding the 48 symmetries of the cube (group M) and the inversion, see here for details.

We used the Lemma of Burnside to find this number. Since then I wondered if it would be possible to confirm this number by explicitly analyzing all possible symmetries/antisymmetries of the cube.

We used the Lemma of Burnside to find this number. Since then I wondered if it would be possible to confirm this number by explicitly analyzing all possible symmetries/antisymmetries of the cube.

## Solving the 4x4x4 in 57 moves(OBTM)

Submitted by CS on Mon, 09/30/2013 - 13:31.According to my computation, the 4x4x4 cube can be solved no more than 57 moves.

The solving algorithm is based on tsai's 8-step method which can be found here: link

The only modification is that I merged step 3 & step 4 to one step.

For some reasons, the algorithm cannot be defined to the conversions between subsets, but can be defined to the conversions between sets:

The solving algorithm is based on tsai's 8-step method which can be found here: link

The only modification is that I merged step 3 & step 4 to one step.

For some reasons, the algorithm cannot be defined to the conversions between subsets, but can be defined to the conversions between sets:

S0: <U R F D L B Uw Rw Fw Dw Lw Bw> step 1 => S1: <U R F D L B> * <U R F D L B Uw2 Rw Fw2 Dw2 Lw Bw2> step 2 => S2: <U R F D L B> * <U R2 F D L2 B Uw2 Rw2 Fw2 Dw2 Lw2 Bw2> step 3 & step4 => S3: <U R F D L B> 3x3x3 solver => S4: Solved State

» 12 comments | read more

## Five generator group of the 3x3x3 cube

Submitted by secondmouse on Tue, 09/24/2013 - 19:53.As is well known we can dispense with one of the Singmaster generators to still realise the whole of the 3x3x3 cube e.g. using
the generating set

__. Apologies if this has come up before - I was wondering if there has been any analysis on the likely diameter with these five generators including inverses in the QTM? I am guessing that it will be in excess of 26.__