Discussions on the mathematics of the cube

Solving Rubik's cube in 40 quarter turns

Recently it has been discovered that the cube restricted to edges can be solved in at most 18 quarter turns. This calculation can be
found at http://www.cubeman.org .This means that given an arbitrary cube in the whole cube group one can solve the edges in at most 18 quarter turns. Once the edges are solved there are 44089920 possibilities for the corners. We prove that each of this configurations can be solved in at most 22 quarter turns. A list of all this configurations expressed in the generators can be found at: http://www.efd.lth.se/~f01sr/ under the link "Data file" (txt document). This list contains only representatives up to M-symmetry+inverse.

Upgraded to php 4.4.1 last (all) night

Your sysadmin was rather adventurous last night. Both Apache and php were upgraded. One of more interesting things admins see is clever hacking attempts. Someone managed to get an executable into the /tmp directory of the server via wget. The program then proceeded to spawn copies of itself in memory. I'm pretty sure it was an attack on drupal so a drupal upgrade may be in the cards. How they managed to run wget on my machine without a login I don't understand. I'll be watching the processes on the server closely...

Let me know if anything is broken.

An analysis of the corner and edge permutations of the 3x3x3 cube

I have generated a distance table using the quarter-turn metric for positions of the Rubik's cube (the standard 3x3x3 cube) where the orientation of the cubies is ignored. That is, the permutation of the corner cubies and the permutation of the edge cubies are considered, but not the orientation of either the edge or corner cubies. This is a set of 8!*12!/2 or 9,656,672,256,000 positions. To the best of my knowledge, this is (now) the largest "subset" of the 3x3x3 cube that this has been done for!

I used symmetry in the corner permutations, so that my programs "only" needed to store values for 984*12!/2 or 235,668,787,200 positions. The "real" size (considering symmetry in both the corner permutations and edge permutations) I found to be 201,181,803,792 positions. So about 17% of the stored positions are redundant with respect to the set of symmetrically distinct positions.

The 4x4x4 centres can be solved in 22 moves

In the yahoo speedcubing forum Chris Hardwick asked a question about analysis of solving the centres of the 4x4x4 cube. I felt that it was an easy thing to look at using my own solving program, so here are the results.

Finding God's Algorithm for the centres only was too hard a task since there are 24!/4!^6 = 3246670537110000 possible centre arrangements. I therefore split it into two stages.

First of all, solving 2 particular opposite centre colours on the 4x4x4 cube, placing them on any 2 opposite faces.

depth 0, positions 6, total 6
depth 1, positions 36, total 42
depth 2, positions 624, total 666

Exhaustive search of the cube space

I have been dabbling with the numbers and here is what I have come up with: Let's assume that Moore's law will hold for another X years. This is not unreasonable following advancements in parallel processor designs, quantum and biological computing. So, in X years according to this model, computers could have the potential computing power of N=2^(X/1.5) times the power of todays computers. If a respectable computer from today could optimally solve (considering the optimal solvers of today) a cube in 30 minutes (1800 seconds)...then a computer from this possible future could solve the cube in about 1800/N seconds. Now, assuming we were to hack away at this until these God computers came about, we would only net the equivalent of twice the computing time on these new computers, or about 36 months. This means that to solve the cube completely by time T in years, we would need to solve around 4.8 billion cubes/second. If we also consider farming this out to other computers of equivalent capabilities and enumerating the reduced cube space of 450541810590509978, then we can solve for a potential time frame on exhaustively searching the cube space.

Antisymmetry and enumeration of LL algorithms

I have been trying to enumerate all LL algorithms, (following Bernard Helmstetter's work) and cannot seem to reduce the 62208 permutations to the 1211 he has come up with. I am unaware of whether or not he used antisymmetry for his reductions. Using GAP and U rotations and reflections I have come up with a total of 8020. Initially considering antisymmetry as well (removing order 2 permutations and the identity from consideration. Note: I did not consider antisymmetric positions with dihedral symmetry or reflections) still does not bring it close to 1211. I was using Martin Schoenert's method in GAP and a very slow algorithm I wrote to determine equivalence classes from conjugation with a group (automorphism) separately with the same results. If anyone would like to see my definitions I will post them.

Inner Automorphisms and Outer Automorphisms

An automorphism (specifically, a group automorphism) is simply an isomorphism that is from a group to itself. Most authors define inner automorphisms and outer automorphisms roughly as follows.

An inner automorphism is an automorpism of the form p(g)=G^h=h'gh for all g in G and for a specific, fixed h in G. An outer automorphism is an automorphism that is not inner.

But occasionally the definition takes a slightly different form. The alternate definition says that automorphisms are of the form p(g)=G^h=h'gh for all g in G. If h is a fixed element of G, then p is an inner automorphism. Otherwise, h is not in G but rather is a fixed element of a larger group of which G is a subgroup, and p is an outer automormphism. The latter definition clearly motivates the names "inner" and "outer".

3x3x3 cube ignoring edge locations

Hello! (I am new to the group.)

I have done an analysis of the 3x3x3 Rubik's cube ignoring the locations of the edges (but not ignoring the orientations). That is, the locations and orientations of the corners were used, as well as the orientation of the edges. I used symmetry to reduce the number of positions from 180,592,312,320 to 3,772,354,560 (1,841,970 corner sym-coordinate values * 2048).

I have created files giving the distances for each of the positions of this problem space for the face-turn and quarter-turn metrics. I have listed the summary of the results I got below (where the numbers given are not symmetry-reduced). I was wondering if anyone has done this analysis before as I haven't been able to find any other such data on the internet to verify my results against.

Distance preserving automorphisms

I have several questions:

Have the number of distance preserving automorphisms of the Rubik's cube and/or Junior cube been counted/enmerated? Is there a way to count/enumerate them with GAP?

Thank you for your time,
-Joe Miller

Rubik's GAP file

Hello everyone!

I am a Senior student of Kent State studying permutation puzzles. (the cube in particular)

Here are the GAP definitions I use for analyzing the cube. I thought that maybe someone else would like to use it.

Notation: U2 is a 180 turn of the top layer, Uc is a 90 counterclockwise turn of the top layer.

U := ( 1, 3, 8, 6)( 2, 5, 7, 4)( 9,33,25,17)(10,34,26,18)(11,35,27,19);
U2 := U*U;
Uc := U2*U;
L := ( 9,11,16,14)(10,13,15,12)( 1,17,41,40)( 4,20,44,37)( 6,22,46,35);
L2 := L*L;
Lc := L2*L;
F := (17,19,24,22)(18,21,23,20)( 6,25,43,16)( 7,28,42,13)( 8,30,41,11);